project zomboid are zombies attracted to light. New combat, new weapons, new difficulty balance. project zomboid are zombies attracted to light

 
<s> New combat, new weapons, new difficulty balance</s>project zomboid are zombies attracted to light I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains

Zombies should not appear in closed off areas that are unreachable from the edge of the map. So Im at that point in the game where Im starting to get really paranoid and invested. Yes, not just watches on zombies but alarm clocks inside houses as well. Zombie aren't attracted by your wall. I don't know where they keep coming from. . fighting, and movement are the player actions that the zombies can hear. 78. Ignore everyone who says this is cheating, game is supposed to be fun for you, and this game is really unforgiving. So Im at that point in the game where Im starting to get really paranoid and invested. I don't know where they keep coming from. Zombies are the game's biggest threat, the once human citizens of Knox Country roam the landscape in the thousands. This game is weird. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Pretty sure they will, they already eat the animals you trap for now. The car horns are a really great tool for clearing out area you can't clear out with your weapons. Set up a nice base outside of town and want to just work on my all my skills. Project Zomboid > General Discussions > Topic Details. Not only sound. Set up a nice base outside of town and want to just work on my all my skills. You can offset this slightly by building barricades on the inside. So Im at that point in the game where Im starting to get really paranoid and invested. as far as i know, constuction/anything using the hammer, fighting, and movement are the player actions that the zombies can hear. With several elements that force the horror to the game and others that make the post-apocalyptic scenario of the game more intense and at the. If it spots you it will follow you around for the entire duration, drawing hordes towards you. I put them all in one single pile on top of a campfire. #2. I don't know where they keep coming from. Cool ideas, but although project zomboid is about realism and stuff, zombies themselves are not quite a realistic idea. This has happened to me more then once clear a few zeds around your house, go looting only to come back to find a group in front of your house. Set up a nice base outside of town and want to just work on my all my skills. 1 hilvon1984 • 2 yr. 316K subscribers in the projectzomboid community. This seems completely inconsistent. So if your lights are always on they don't care. . I often find zombies hanging out around my car because of that reason. Try again, get used to the loot locations, movements, etc. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. If it didn't spot you, the sound will fade to nothing periodically before returning. Building things is the only way to keep areas clear for now: (. They hunt only by seeing the player or vehicle, and sound. Set up a nice base outside of town and want to just work on my all my skills. • 2 yr. Originally posted by MustanSuden: When I first heard the helicopter's blade sound, I was inside my base and decided to stay inside to avoid getting spotted. Yes. Also, over time, I switched to an increased population of zombies, and now I play in a world where all zombies are sprinters at night, a constant and cold winter (as in winter is coming challenge) and with a zombie respawn in 10 days. Project Zomboid > General Discussions > Topic Details. I don't know where they keep coming from. Playing on high population, I leave corpses everywhere and they don't seem to be attracted to their dead friends. Biohazard Feb 7, 2016 @ 5:02pm. In your steam library, right click on project zomboid and press properties. Then pick up the bodies, stand directly on top of the campfire, and then drop the body. ago. Description. I don't know where they keep coming from. (Story:) I am playing modded, and I made sure I have no mods that make zombies attracted to corpses. Cool. No help is coming – their continued survival relies on their own cunning, luck and. Corpses do NOT attract zombies. Afaik it does attract zombies if you don't use earbuds/headphones. What does the helicopter event mean? A helicopter will fly around for a few hours, drawing zombies towards wherever it flies. then under "general" you will see "launch options" with a text box below it. Yes. Simply having a light on, or off; before the zombie noticed the 'flick' of that switch; should not bring alarm to that zombie. Set up a nice base outside of town and want to just work on my all my skills. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Does Light Attract Zombies Project Zomboid? The sight of humans, noise, and bright light are some of the things that zombies like to see. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Dr-Mailman • 10 mo. If i'm in a house at night time and have the lights on and nothing covering the windows i'm guessing zombies will be attracted? but what if its night and i have sheets/curtains on the windows and the lights on can the zombies still see the light, Also if i cook something in the oven can zombies. Lights being constantly on do not attract zombies. This ModPack is heavily focused on a much more horror-oriented survival style, and the scarcity of resources. Firstly, it’s important to understand that zombies in Project Zomboid have a limited field of vision. I don't know if any of these are true. I don't know where they keep coming from. Repeat till the entire group is eliminated. The light can be toggled with F. I am sure zombies are attracted to your base. If electricity is still available and lights are on or radio is making sound, it can also attract zombies. So you might find yourself too close for comfort when one or more zombies get back up. 8. Even if you run into a building. So Im at that point in the game where Im starting to get really paranoid and invested. So Im at that point in the game where Im starting to get really paranoid and invested. A zombie’s corpse will become a container after being killed. #4. - Players with bleeding wounds attract zombies. I believe bloody towels or bandages and stuff bring them if you have a bunch of dirty towels and stuff around. So Im at that point in the game where Im starting to get really paranoid and invested. PastorMooi Apr 1, 2022 @ 12:57pm. According to popular culture, zombies are attracted to light sources, including torches. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. zombies dont give 2 fucks if a lights on or off 247 but ass soon as said light gets turned on or off they be. Ie a sudden change in light level. They're attracted to light and sound, and fire is bright and loud. Per page: 15 30 50. 4. This isn't true. Yes. I don't know if any of these are true. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. A zombie is the player 's main antagonist in Project Zomboid. Biohazard Feb 7, 2016 @ 5:02pm. Next, press “I” to open your inventory (or click the brown box icon in the top left corner), then click on the loot tab on the right of your. 1. Depending on sandbox settings they’ll congregate in urban areas or evenly across the map. If a horde's total size exceeds the max group size, some zombies will wander off until the horde side is acceptable. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Go to the main menu and press F11 and untick the "Break On Error" box (this is especially important if you use any mods) then load into the save. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. v. 5 CP: none:. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…So Im at that point in the game where Im starting to get really paranoid and invested. Description. In addition to that, once a zombie is on an object/barricade/wall, they'll tend to stick to it. Might be misremembering though. So Im at that point in the game where Im starting to get really paranoid and invested. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Terrorscream. Ie a sudden change in light level. Zombies will still occasionally decide a random door needs to die, but they are not specifically picking on yours. #3. Pickling of farmed. So Im at that point in the game where Im starting to get really paranoid and invested. I am aware that there is a mod called "Restless Zombies," but it is incompatible with IWBUMS. They moving (usually) beeline. For the axe, it is the distance, when you swing the axe, the head of the axe would hit their head. The best defense against the undead is an efficient escape. simply going somewhere else for awhile, sitting down. The skill of light-footedness allows players to move silently and avoid detection by zombies, making it a crucial skill to level up for survival. Set up a nice base outside of town and want to just work on my all my skills. Zombies aren't attracted to light, they're attracted to change. 7 days to die USED to have smell, but they removed it from the game, Zomboid does have scent tracking, atleast when it comes to blood, zombies do currently detect if you are bleeding or not and will track that pretty effectively. So Im at that point in the game where Im starting to get really paranoid and invested. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. I don't know where they keep coming from. This mod makes zombies attracted to blood of the living. It’s also worth noting that fire can be a useful tool in Project Zomboid. . It may still attract zombies until you have a more secure perimeter fence. As the title suggests, I've heard that you need to desperately clear out corpses or they will attract more zombies. While the campfire is burning, you can. So Im at that point in the game where Im starting to get really paranoid and invested. Third is the Tile Definitions folder, again click on the 3 dots and this time navigate to your Project Zomboid Steam Install folder (c:Program FilesSteamSteamAppsCommonProject Zomboid), click on the Media folder and then click Select Folder. I killed a zombie in the house i am staying in and went upstairs to rest/read and fast fowarded the time and heard a noise, went downstairs and the corpse was gone and a window was shattered. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Unraveling the Mystery: Shedding Light on Whether Zombies Experience a Zomboid Perception. Sheets block light and zombies aren't attracted to dead bodies at all. Lorenzo_BR Drinking away the sorrows • 3 yr. While the campfire is burning, you can. just coming back to this game after half a year. So in that sense those two things (or primarily the first thing) can make it seem like they're attracted to barricades. I don't know where they keep coming from. You can lock all doors. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Zombie aren't attracted by your wall. Would be nice for gameplay but a bit weirdly unrealistic for a Z-apocalypse don't. Player is much more likely to run into a pack of 5-6 zombies rather than see over 5-6 zombies dotted around a particular area. Project Zomboid is a post-apocalyptic survival game where players must. 1: You may leave lights on, but do not turn lights on at night. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. The zombies in Project Zomboid are (very loosely) based off of Max Brooks' zombies featured in The Zombie Survival Guide and World War Z. Every square inch of my screen had zombies on it. Next, press “I” to open your inventory (or click the brown box icon in the top left corner), then click on the loot tab on the right of your. Yes, not just watches on zombies but alarm clocks inside houses as well. The eating animation will only happen if you died from zombie attack. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. 2. Items that were on the corpse are left on a skeleton when they done eating. If the heli spot you outdoor it will try to follow you even if you go indoor immediately. By: CostlySpider. So Im at that point in the game where Im starting to get really paranoid and invested. You're a survivor of the zombie apocalypse, as usual, but here the work of staying alive requires a whole lot more effort. I think it is less of barricade attraction and more window/door attraction and if they encounter a barricade or locked portal, they bash until it is destroyed. I do believe that they can be attracted by outer lights though, Indeed so be careful where you place your generator, beside its sound, it is a bit troublesome when the only illuminated lamp post is right beside, before, behind, next to your base:) Zombies will still occasionally decide a random door needs to die, but they are not specifically picking on yours. Before I start and get ressources, mostly gens and walllights. escaping zeds is kinda the first challenge in the game. Because the. 2: Set tv to like 2 volume. So Im at that point in the game where Im starting to get really paranoid and invested. Next, find a place to put the campfire, then right-click on the ground and select “Build A Fire”. In that case, you have a good reason to burn bodies. Project Zomboid, the indie game about surviving a zombie apocalypse for as long as possible, has received a lighting engine update that adds new gameplay elements. Zombies are attracted to the noise they make, and they will attack and destroy a generator if they can. They roam around the map and build up over time. you can find (and edit) the sound radius of guns (pistol and shotgun for now) in. Those are useful tips, thank you! This game is a lot of fun, but I am getting smacked around, even on the easiest. If you’re totally walled in and the zombie wants to get within the walls, breaking down player built walls is the only way to do that. (Note:) Hi, I got this game literally yesterday as of writing this and It's been a blast The story is pretty long, so prepared to be bored. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. ago. The sight of human flesh will always be first priority- both the flesh of the player or an NPC. On normal settings, zombies will always see you within 20 tiles (there's chance involved there on every tick, but any closer than 15 and it's pretty much guaranteed instantly) Iirc zombies are attracted to the sound of the light switch flipping. As logic dictates, yes. The higher the LightFooted level, the smaller the radius of footsteps that can be heard. 3 Aenir •. just don't get spotted or make noise. And yes, alarm clocks and watches with alarm set can trigger a group of zombies away. In addition to the 20 normal zombies, it can attract two more (random, configurable?) horde leaders. However Flashlight lights do not attract zombies for whatever reason, I'm not sure if that has ever been fixed or not and I usually. It seems that zombies are not naturally attracted to light sources, but they can be attracted to light if it is switched on or off. - zombies will be attracted to and attack player made structures. Inklii. r/projectzomboid. sugarskull Feb 7, 2016 @ 3:20pm. So Im at that point in the game where Im starting to get really paranoid and invested. It is a slower walk than the usual walk and covers less distance. If zombies start to bang on your car, or you have that THUMP or CLANG sound that your car makes while going over a pile of bodies, these can attract zombies from further away then you think. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. This mod makes zombies attracted to blood of the living. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. #1 Shurenai Jan 12 @ 4:53pm Originally posted by Quill: No. I was wondering if there was a way to replicate this in Project Zomboid. For example, if you sneak up to a group (without them spotting you) and then start flashing them with a flashlight, they won’t react to it at all. This guide will teach players the basics of survival, combat, and exploration, among other things. Some things I've found: - player made walls can be destroyed by zombies. 311K subscribers in the projectzomboid community. ALDC Jan 24, 2022 @ 10:27am. By the way, zombies completely ignore light itself, light affects only their vision, for example, if at night zombie starring at you, but can't see you because of darkness, switching flashlight. Zeds see that slight flicker of light and react to it. ago. turning on or off lights attracts them. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Instead of scripting a new system that would, upon light going on, locate zombies that could see it, and altering them, the light going on during darkness hours generate a pretty wide sound que. Because of that, It's going to attract numerous zombies to your general area. In addition to that, once a zombie is on an object/barricade/wall, they'll tend to stick to it. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Brita’s Weapon Pack (though it adds 300+ new items). Siodog Apr 1, 2022 @ 1:22pm. They'll only start banging on things, if something attracts them. Shift + w to cruise control. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. It isn't a guarantee that the zeds "hear" it, but it is such a large radius that some zombies will hear it. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. It will power both the shed and the house, but if the. And yes, fog does affect their sight distance (and yours), not sure about hearing. oh i didnt know that :)So Im at that point in the game where Im starting to get really paranoid and invested. Set up a nice base outside of town and want to just work on my all my skills. Originally posted by Undefined: Motion sensors seems like it makes more sense for PvP to protect your base or booby trap hot spots for loot. Zombies don’t path into structures so much as they roam around in the open. They just wander around supposedly aimlessly. The zombies were migrating or were closer than the person thought. If you drive a car let's say around a police station, keep honking and drive off in a random direction, zombies from a huge radius will follow the car and the noise. Showing 1 - 1 of 1 comments. The player’s flesh will always be the first thing to be looked at. In my experience, no. I'm not sure what their long term plans for this are, as they can change direction at the drop of a hat and add stuff in they never mentioned before (like the new storage crates). Rules about generators. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more. You can offset this slightly by building barricades on the inside. That will bring then. This’ll change in build 42. A good rule of thumb is, if you can see the zombie, it can see you. So Im at that point in the game where Im starting to get really paranoid and invested. Then use a piece of paper on one of the bodies to light the blaze. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. Yes. 2: Set tv to like 2 volume. Set up a nice base outside of town and want to just work on my all my skills. I don't know if any of these are true. 78. ] loud. To light a campfire, you need either a lighter or matches and one unit of burnable material. Set up a nice base outside of town and want to just work on my all my skills. They just wander around supposedly aimlessly. The smoke bomb is the only one that makes sense to use against zombies. Originally posted by Vaileasys: I can't say for certain whether the zombies are affected by the night in the same way the player is, however I know that zombies are suppose to be attracted to light sources during the night. 33) If you are doing a burn and there are already dead zombies around, the burning zombies can’t light the dead zombies on fire. Crafting. Light level or anything that obscures vision like Fog doesn't affect zombies However, Smoke Bombs does stop zombie agro as long as you don't make more noise Zombies aren't attracted to light either. But be careful not to catch yourself on fire and do it away from your safehouse. I bury corpses of my former characters but burn the general dead. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Zombies won't eat each other it seems but will to other bodies in vanilla. Rymarre Dec 2, 2015 @ 10:19am. Unless your building a seriously big strong wall. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. No. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. They literally added a huge audio radius to light switches to fake this. After playing with vehicles, I can't really go back to the base version. Set up a nice base outside of town and want to just work on my all my skills. However light is a separate kettle of fish. But will zeds attack it outside?This way if many zombies get too close I very quickly transfer the bags to the trunk and jump into the vehicle and take off. Watch guides online also, there are some great youtubers with some solid content to help you survive longer. ago. I don't know if any of these are true. Created by mezz. Set up a nice base outside of town and want to just work on my all my skills. Set up a nice base outside of town and want to just work on my all my skills. Set up a nice base outside of town and want to just work on my all my skills. So the zombie must have heard some kind of noise. Tbf, the high population is only really present on the main road. Firstly, is there a source where I can find out what generates noise, and how far? For example, breaking a window clearly attracts zombies, but the question is how far away can zombies here it? Likewise, under the "Vehicles" page of PZWiki, car engine loudness has a number attached to it - is it the number of tiles a zombie can hear it away?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?So Im at that point in the game where Im starting to get really paranoid and invested. Since the doors in your current place are smashed, the next step is simple. Also, cars can’t be set on fire so running around your car can be a good tactic. Once you have placed the campfire down on the ground don’t light it yet. Sheets block light and zombies aren't attracted to dead bodies at all. So Im at that point in the game where Im starting to get really paranoid and invested. I don't know if any of these are true. 61 One of us wore a gas mask, the other one didn’t and we felt queasy and sick around the same time fighting and standing on 800+ slain zombies (Time: 20 minutes) (location: Louisville, indoors mall) If you hear flies, you are in range of getting sick. Set up a nice base outside of town and want to just work on my all my skills. Undead thoughtless creatures, a near unstoppable force, they have no fear, feels no pain, relentless even to the most severe injuries. Zombie Pathfinding: How To Lose Zombies. simply going somewhere else for awhile, sitting down. There is a significant range difference between Scent of Blood and Scent of Blood (Lite). So in that sense those two things (or primarily the first thing) can make it seem like they're attracted to barricades. Per page: 15 30 50. Zeds see that slight flicker of light and react to it. I believe bloody towels or bandages and stuff bring them if you have a bunch of dirty towels and stuff around. But remember, there are probably several hundred thousand zombies on the whole map, so killing a few thousand is not that many. Originally posted by Undefined: Motion sensors seems like it makes more sense for PvP to protect your base or booby trap hot spots for loot. Might even make 'prone to illness' characters queasy or make them throw up from a particularly overwhelming stench (dehydration and loss of calories, maybe even attracting zombies). The default zombies in Project Zomboid are inspired by George A. Is this a bad Idea? I dont want to accidently make a giant SURVIVORS INSIDE Announcement to any zombie with working eyes. Set up a nice base outside of town and want to just work on my all my skills. I'm pretty sure the issue of the person in that thread was again only a coincidence. So if you attracted the attention of one zombie in a horde there's a pretty good chance that the rest will follow. The same mod works in both singleplayer and multiplayer. It's a small radius around it (20 tiles IIRC) that draw zombies, but it's like nothing in the end. 4. So yes, light definitely bypasses curtains at night, so either turn them before it gets dark, so there isn't a change in lightning which is what attracts the zeds or don't turn them at all. So Im at that point in the game where Im starting to get really paranoid and invested. Originally posted by Whisper: Originally posted by Whisper: The devs have stated that corpses do not attract zombies. Even in the middle of nowhere, there's a chance a zombie will wander into your territory and hear the generator and then wander into your base and start beating on it / other things, but that chance is low (unless you set zombies to Uniform dispersal anyway) But yeah pretty much expect to find zombies wandering in after your generator, so don't. But is this really the case? After. That makes sense. You will have to change the number to another between 000 and 999 if you are using a mod with a conflicting tiledef. Also a Tip. What attracts them are the noises from flipping. However, zombies that have turned to ash seem to act like regular dead zombies and will attract flies and make you sick in large. ago They're attracted to light No, they are not. The zombies can be heavily modified. and almost every zs in the next house hear me and start swarming. I find that if your converting a building into a safe house, you need to avoid building anything outside of its original walls. Similarly with #1, it should take longer for the zombie to be attracted to the house depending on the distance and they need to be looking towards it. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. The helicopter, without a target, is just going to fly in wide sweeping circles around your general area. The more stuff you build outside the more stuff there is for passing zombies to bump into. Wired Lamp On Pillar. #3. Also zombies in PZ are based on George Romero's zombies. Nope. v. The zombies in project Zomboid better fit the walking dead zombies. This is kind of a hack developers used to simulate zombies getting attracted to new lights coming on. • 1 yr. Generators added for use once power network fails. SMASH that LIKE. Originally posted by Crimson Exodia: Everything you do is Louder at night, for example If you were to turn on a light inside a house during the day it'll have no sound radius, but at night if you were to turn on a light zombies would be attracted to your location, If it is raining heavily zombies will have a hard. Blood may freak your character out, but zombies don't care. Does light attract zombies project zomboid? Movement and Horde Behavior Zombies are attracted to noise, bright light (particularly from a flashlight or fire), and the sight of humans. So Im at that point in the game where Im starting to get really paranoid and invested. zombies literally spotted me from far beyond my screen, In a heavy fog, with me sneaking next to a wall. Migration happens periodically regardless of whether you are asleep or not. The pistol: SoundRadius = 75, and Shotgun: SoundRadius = 200, Now im not sure how those numbers work in game, but you could try different ones and see how much 1 sound radius effects. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. henryjamesthomas1984 Feb 7, 2016 @ 4:33pm. If enabled in the settings (not on by default in any standard mode), zombies can resurrect after a period of time (not respawn, but properly get right back up). They can't destroy/attack pre-generated building tall fence and wall so it might seems they focus on you because they do it only to you. The myth come from an option in the sandbox setting but the dev confirmed it is just a place holder. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died.